Flat 2.0
Also called Semi-flat, Almost flat
Flat design with just enough shadow put back to say which things can be pressed.
Near it
What it is made of
| what it is | NN/g: "Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers." | Nielsen Norman Group, "Flat Design: Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users". Read whole, 2,174 words, 2026-09-11. The term is theirs; this entry does not invent it |
| the signifier it puts back | NN/g: "Elements that appear raised look like they could be pressed down (clicked with the mouse). This technique is often used as a signifier for digital buttons." And the converse: "Elements that appear sunken or hollow look like they could be filled. This technique is often used as a signifier for input fields, like search tools." | Nielsen Norman Group, "Flat Design: Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users". Read whole, 2,174 words, 2026-09-11 |
| our own picture | the press rule holds exactly one shadow, in one function, whose docstring says every call to it is a claim that the thing under it is pressable, and every card carries a flat text action beside a raised one so a reader sees which is which without being told | the drawing was built from this entry's own table on 2026-09-11 and the source was read afterwards, on 2026-09-11, when the shelf index was found to be hiding it. They agree, and the order is recorded here because a picture that matches its source by accident and one that was copied from it are not the same thing |
| what it does not put back | texture, gloss, gradient, or a third dimension anywhere but on the one thing you can press |
Where it came from
The correction that followed flat design's legibility problem, from roughly 2014 onward. Material Design is the systematised version of the same retreat.
Flat design
Material Design
Elevation